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FINAL REFLECTION

 This project helped me understand how audience expectations influence media production. If I were to improve it, I would refine my use of camera techniques and make my narrative more engaging to better match genre conventions. Honestly, I had so much fun making this project, even when things got a little messy. I really tried to think like my audience, so I hope it shows! Sometimes I caught myself going, “Hmm, did that even make sense?” and had a mini panic. I learned a ton about planning, filming, and juggling everything at once,who knew media could be such an adventure? Thanks a bunch for reading my reflection; I appreciate your time. Quick question: if you had to pick one thing I should totally level up for next time, what would it be?

Reflecting on My Media Projects: Lessons Learned and Skills Developed

  1. Introduction Creating this blog has been a journey of learning, experimenting, and improving my media skills. I wanted to showcase my work while reflecting on my process, and I’ve learned a lot along the way. 2. Understanding My Audience From the start, I aimed my projects at teenagers and young adults, aged 15–25. This shaped my choice of suspenseful and psychological horror themes, since I belong to it and  I knew this age group enjoys tension and unexpected twists. 3. Choosing the Right Genre I experimented with horror and suspense because it challenges me to create tension visually and through sound. This genre pushed me to focus on lighting, pacing, and audio design to engage viewers effectively. 4. Planning My Projects Before filming, I spent time writing scripts and creating storyboards. Planning helped me visualize scenes, props, and camera angles, which made filming more efficient and precise. 5. Filming Challenges Shooting scenes wasn’t always smooth. I had to a...

What worked and what didn't and what I learned

  Game Over had a few things that really worked. The suspenseful pacing kept tension building, close-ups showed Lucy’s fear clearly, and the SFX and lighting made the scene feel immersive. Some things didn’t go perfectly: The apartment space was small, so some shots felt repetitive Lighting changed with natural light, which caused inconsistencies Sound effects needed a lot of adjustments to get the timing right From this project, I learned: Pacing is key: A slow build keeps the audience hooked. Sound matters just as much as visuals: Glitches and whispers added way more tension than I expected. Preparation saves time: Planning shots and lighting setups beforehand really helps. If I were to do it again, I’d: Experiment with more dynamic camera angles Use artificial lights to control the scene better Add props or shadows to create even more suspense Overall, this project helped me understand the balance between planning, production, and post-production and how each part is important f...

Reflecting on production skills

  Making Game Over taught me a lot about how technical skills and creative choices work together to build suspense. Some key production elements were: Camera work: Close-ups on Lucy and the laptop really helped show her fear, and tracking shots following her around added tension as she explored the apartment. Lighting: Low-key lighting and shadows made the space feel eerie, and flickering lights during certain moments gave a jumpy, tense effect. Sound: I added background hums, distorted whispers, and glitchy laptop noises in post-production, and they really amplified the creepiness. There were definitely challenges, though. Keeping consistent lighting in such a small space was tricky, and sometimes it was hard to capture natural reactions. Editing helped fix timing issues with sound and light, which made the final result feel more polished. Combining camera, lighting, and sound ended up creating a believable horror atmosphere, and I learned a lot about how production techniques can...

Audience and genre

When creating Game Over, I kept in mind that my audience would be teenagers and young adults (15–25) who enjoy suspense and psychological horror. I wanted the opening to feel relatable, but also tense enough to keep viewers on edge. Using a laptop as the medium for the supernatural element felt like a natural choice, since most of my audience is familiar with technology and gaming culture. The genre is horror-thriller, and I made choices to stick to some of its conventions: Isolation: The story happens entirely in Lucy’s apartment, which gives it a really claustrophobic feel. Suspenseful pacing: I tried a slow build-up—from the laptop download to the first eerie messages—so the tension grows gradually. Unseen antagonist: The threat is suggested rather than shown, which keeps viewers guessing and uneasy. I also tried to mix things up by using a modern technology twist instead of a traditional haunted object. Overall, I think the opening engages the audience while staying true to the hor...