Audience and genre
When creating Game Over, I kept in mind that my audience would be teenagers and young adults (15–25) who enjoy suspense and psychological horror. I wanted the opening to feel relatable, but also tense enough to keep viewers on edge. Using a laptop as the medium for the supernatural element felt like a natural choice, since most of my audience is familiar with technology and gaming culture.
The genre is horror-thriller, and I made choices to stick to some of its conventions:
Isolation: The story happens entirely in Lucy’s apartment, which gives it a really claustrophobic feel.
Suspenseful pacing: I tried a slow build-up—from the laptop download to the first eerie messages—so the tension grows gradually.
Unseen antagonist: The threat is suggested rather than shown, which keeps viewers guessing and uneasy.
I also tried to mix things up by using a modern technology twist instead of a traditional haunted object. Overall, I think the opening engages the audience while staying true to the horror-thriller vibe.
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