What worked and what didn't and what I learned

 Game Over had a few things that really worked. The suspenseful pacing kept tension building, close-ups showed Lucy’s fear clearly, and the SFX and lighting made the scene feel immersive.

Some things didn’t go perfectly:

The apartment space was small, so some shots felt repetitive

Lighting changed with natural light, which caused inconsistencies

Sound effects needed a lot of adjustments to get the timing right

From this project, I learned:

Pacing is key: A slow build keeps the audience hooked.

Sound matters just as much as visuals: Glitches and whispers added way more tension than I expected.

Preparation saves time: Planning shots and lighting setups beforehand really helps.

If I were to do it again, I’d:

Experiment with more dynamic camera angles

Use artificial lights to control the scene better

Add props or shadows to create even more suspense

Overall, this project helped me understand the balance between planning, production, and post-production and how each part is important for engaging a horror audience

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